--maestr0--

Russia
On FACEIT since 2025 164 matches tracked 71 matches in 30 days
ELO ▼ 24
2,030
30-day peak: 2,165
Rank EU
#222,184
Russia #62,680 in Russia
Last updated:

How does --maestr0-- play?

Rating 1.02 K/R 0.74 ADR 81.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.5
Zeus kills1 in 163 matches
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --maestr0-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 163 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
23 matches · 52% win rate
From match 5 of the day −55 ELO
42 matches · 40% win rate
On Sundays +35 ELO, win rate 42%

--maestr0-- loses the most ELO on Ancient: −57 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
46% better than 30%
0.74 right on the average
80.2 better than 48%
1.02 better than 46%
51% of 220 duels right on the average
30% of 30 situations better than 29%
Mirage47
57% better than 72%
0.75 better than 56%
80.6 better than 50%
1.04 better than 55%
56% of 214 duels better than 76%
33% of 21 situations better than 35%
Anubis33
36% better than 7%
0.74 right on the average
82.4 better than 61%
1.02 better than 48%
43% of 166 duels better than 12%
39% of 18 situations better than 51%
Ancient23
52% better than 47%
0.71 better than 33%
81.6 better than 52%
0.97 better than 29%
46% of 90 duels better than 22%
41% of 17 situations better than 61%
Nuke11
55% -
0.82 -
87.4 -
1.13-
42% of 62 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --maestr0-- plays

Across 163 matches --maestr0-- averages K/R 0.74, ADR 81.3 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 66 of 163 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 163 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. --maestr0-- loses the most ELO on Ancient (−57 ELO, win rate 52%). Things go best on Mirage (+74 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate, −54 ELO. Last 30 days: 71 matches, win rate 46%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.