--kon
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jan to Feb 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.09 (at the start 0.97). Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 82.1. Last 3 months: 82.0 (at the start 75.7). Just above the average (80.4).
Share of headshot kills
Best month: January 2026 with 61%. Last 3 months: 51% (at the start 59%). Slightly above the average (49%).
Matches won (win rate)
Best month: February 2026 with 57%. Last 3 months unchanged at 55%. Well above the average (49%).
Best month: October 2026 with 2,287.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.57 · Anubis
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How --kon plays
Across 71 matches --kon averages K/R 0.75, ADR 80.2 and a rating of 1.06. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 29 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Improved over the last three months: K/R +0.05, Rating +0.12, ADR +6.3. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 50 matches, win rate 54%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.