--kiki-

Kazakhstan
148 matches tracked 21 matches in 30 days
Last updated:

How does --kiki- play?

Rating 0.94 K/R 0.72 ADR 81.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 148 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 3.6
Knife kills 13 in 148 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 19x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +456
= Stayed the same
K/R at 0.72, Rating at 0.94, ADR at 82.1
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
41 matches · 46% win rate
On Mirage −72 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 −103 ELO, win rate 36%
On Tuesdays −80 ELO, win rate 30%

--kiki- loses the most ELO on Dust 2: −122 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.70 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 24%
0.73 right on the average
78.9 better than 46%
0.97 better than 36%
49% of 357 duels better than 43%
30% of 23 situations better than 27%
Dust 241
46% better than 34%
0.74 better than 61%
82.8 better than 66%
0.96 better than 33%
51% of 341 duels better than 53%
40% of 15 situations better than 58%
Ancient21
43% better than 22%
0.75 better than 60%
87.0 better than 83%
0.98 better than 36%
46% of 158 duels better than 22%
64% of 11 situations better than 94%
Anubis18
56% better than 63%
0.67 better than 21%
77.1 better than 32%
0.92 better than 17%
43% of 148 duels better than 12%
0% of 4 situations better than 1%
Inferno15
40% better than 12%
0.68 better than 24%
84.4 better than 67%
0.86 better than 6%
50% of 141 duels better than 40%
50% of 6 situations better than 77%
Nuke8
13% -
0.67 -
77.7 -
0.83-
45% of 58 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --kiki- plays

Across 148 matches --kiki- averages K/R 0.72, ADR 81.3 and a rating of 0.94. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 101 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. --kiki- loses the most ELO on Dust 2 (−122 ELO, win rate 46%). Things go best on Ancient (+24 ELO, win rate 43%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: Win rate +8 pp, ELO +456. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.94, ADR at 82.1. Last 30 days: 21 matches, win rate 62%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.