--jakub--

Poland
On FACEIT since 2024 170 matches tracked 170 matches in 30 days
ELO ▲ 88
3,228
30-day peak: 3,401
Rank EU ▼ 1,632 places
#3,061 #161 in PL
30 days · prev. #1,429 · best #1,429
Last updated:

How does --jakub-- play?

Rating 0.98 K/R 0.70 ADR 75.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

--jakub-- wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive

Averages 1.8 kills per match as the last one alive. 0.2 above the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by --jakub-- are headshots. 7 percentage points above the level 10 average (51%).

Headshot rate 58%+7 pp better than 88%
AWP share of kills 10%−1 pp better than 54%
K/D 0.97−0.07 better than 25%
Pistol kills per match 3.0
Knife kills 4 in 170 matches

Impact

Average
Damage and big rounds

--jakub-- gets exactly 2 kills in 12.6 of 100 rounds. 0.8 percentage points below the level 10 average (13.4%).

2K rounds 12.6%−0.8 pp better than 26%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 27x 4K, 1 ace in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 2.5 utility damage per round from HEs and mollies. 1.6 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.15−0.15 better than 11%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
Whether --jakub-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
24 matches · 42% win rate
On Mirage −57 ELO
57 matches · 54% win rate
On Saturdays −65 ELO, win rate 43%

--jakub-- loses the most ELO in match 1 of the day: −66 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 59%
0.65 better than 10%
71.7 better than 9%
0.92 better than 12%
41% of 223 duels better than 6%
48% of 23 situations better than 78%
Ancient41
49% better than 34%
0.68 better than 17%
72.7 better than 9%
0.95 better than 19%
50% of 198 duels better than 39%
37% of 19 situations better than 46%
Anubis41
54% better than 55%
0.70 better than 27%
76.8 better than 27%
0.98 better than 29%
50% of 169 duels better than 38%
43% of 30 situations better than 62%
Inferno13
38% -
0.75 -
84.2 -
1.01-
46% of 63 duels -
14% of 7 situations -
Nuke13
69% -
0.93 -
95.5 -
1.34-
55% of 71 duels -
29% of 7 situations -
Cache4
25% -
0.63 -
64.9 -
0.87-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --jakub-- plays

Across 170 matches --jakub-- averages K/R 0.70, ADR 75.9 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 88% of level 10 players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 players. Averages 15.5 kills per match with 58% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 58 of 170 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 170 matches with detailed stats: 27 4Ks and 1 ace. --jakub-- loses the most ELO in match 1 of the day (−66 ELO, win rate 42%). Things go best in match 3 of the day (+198 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +26 ELO. Last 30 days: 170 matches, win rate 52%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.