--hfcou1
Name history of --hfcou1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --hfcou1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.86. Last 3 months: 0.67 (at the start 0.81). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.92 (at the start 1.12). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 90.7. Last 3 months: 76.6 (at the start 85.3). Slightly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 54% (at the start 61%). Clearly above the average (49%).
Best month: October 2026 with 2,302.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--hfcou1 loses the most ELO on Ancient: −24 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Mirage
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How --hfcou1 plays
Across 124 matches --hfcou1 averages K/R 0.71, ADR 78.8 and a rating of 0.97. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 40 of 124 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. --hfcou1 loses the most ELO on Ancient (−24 ELO, win rate 62%). Things go best on Dust 2 (+67 ELO, win rate 52%). Got weaker: K/R −0.14, Rating −0.20, ADR −8.7, Headshots −3 pp, Win rate −7 pp. Last 30 days: 45 matches, win rate 56%, net ELO +177.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.