--hEll
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average32% headshots and so well below the average (45%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Strength48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.65. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95. Last 3 months: 0.92 (at the start 0.88). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 75.7 (at the start 69.9). Slightly below the average (79.3).
Share of headshot kills
Best month: June 2026 with 35%. Last 3 months: 32% (at the start 33%). Well below the average (45%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 53% (at the start 29%). Just above the average (52%).
Best month: October 2026 with 1,251. Last 3 months: 1,251 (at the start 979).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--hEll loses the most ELO on Dust 2: −86 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 24 · Ancient
- Highest rating in a match: 1.54 · Nuke
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How --hEll plays
Across 81 matches --hEll averages K/R 0.63, ADR 74.2 and a rating of 0.91. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 6 players. Averages 13.5 kills per match with 32% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 19 of 81 matches the rating was 1.10 or higher (23%), in 42 it was below 0.90. In 60 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. --hEll loses the most ELO on Dust 2 (−86 ELO, win rate 36%). Improved over the last three months: ADR +5.8, Win rate +24 pp, ELO +272. Unchanged in recent months: K/R at 0.64, Rating at 0.92, Headshots at 32%. Last 30 days: 20 matches, win rate 45%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.