--h21f
Name history of --h21f
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --h21f play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average60% headshots and so well above the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: March 2026 with 0.84. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.05 (at the start 1.02). Just above the average (1.03).
Damage per round (ADR)
Best month: March 2026 with 92.6. Last 3 months: 83.6 (at the start 90.0). Slightly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 62%. Last 3 months: 60% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 53% (at the start 44%). Clearly above the average (50%).
Best month: October 2026 with 2,439.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 333 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--h21f loses the most ELO on Anubis: −2 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.07 · Dust 2
Maps in detail
from the last 333 matchesCompared with players on the same level who have at least 15 matches on the map.
How --h21f plays
Across 333 matches --h21f averages K/R 0.76 and ADR 84.9; the rating across the 283 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 114 of 283 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 263 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. --h21f loses the most ELO on Anubis (−2 ELO, win rate 40%). Things go best on Mirage (+96 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ADR −6.4. Unchanged in recent months: K/R at 0.76, Rating at 1.05, Headshots at 60%. Last 30 days: 111 matches, win rate 53%, net ELO +144.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.