--h21f

Italy
On FACEIT since 2023 333 matches tracked 111 matches in 30 days
Last updated:

How does --h21f play?

Rating 1.05 (from 283 matches) K/R 0.76 ADR 84.9 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 3 in 333 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 42x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, Headshots at 60%
▼ Got worse
ADR −6.4

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
57 matches · 40% win rate
In match 2 of the day +24 ELO
69 matches · 45% win rate
Between 0:00 and 6:00 +23 ELO, win rate 44%
On Fridays +23 ELO, win rate 43%

--h21f loses the most ELO on Anubis: −2 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
54% better than 60%
0.79 better than 70%
89.1 better than 84%
1.07 better than 61%
53% of 376 duels better than 60%
33% of 36 situations better than 34%
Dust 278
58% better than 72%
0.74 right on the average
81.7 better than 53%
1.04 right on the average
50% of 221 duels better than 40%
37% of 38 situations right on the average
Anubis57
40% better than 12%
0.74 better than 46%
85.3 better than 70%
1.02 better than 43%
57% of 139 duels better than 78%
39% of 31 situations better than 56%
Ancient27
56% better than 63%
0.75 right on the average
82.1 better than 52%
1.02 better than 44%
55% of 85 duels better than 70%
30% of 10 situations better than 30%
Cache22
45% -
0.76 -
80.8 -
1.08-
48% of 48 duels -
38% of 16 situations -
Inferno20
35% better than 6%
0.72 better than 34%
83.6 better than 54%
1.00 better than 25%
66% of 47 duels better than 96%
10% of 10 situations better than 4%
Nuke18
61% better than 71%
0.80 better than 69%
83.0 better than 52%
1.11 better than 66%
56% of 66 duels better than 68%
20% of 5 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How --h21f plays

Across 333 matches --h21f averages K/R 0.76 and ADR 84.9; the rating across the 283 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 114 of 283 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 263 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. --h21f loses the most ELO on Anubis (−2 ELO, win rate 40%). Things go best on Mirage (+96 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ADR −6.4. Unchanged in recent months: K/R at 0.76, Rating at 1.05, Headshots at 60%. Last 30 days: 111 matches, win rate 53%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.