--f1N--

Ukraine
99 matches tracked 28 matches in 30 days
Last updated:

How does --f1N-- play?

Rating 1.26 (from 49 matches) K/R 0.86 ADR 95.1 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 49 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 43% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
ClutcherMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.30+0.30 · Ø 1.00 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.2%).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 97%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 15x 4K, 1 ace in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.5 utility damage per round and so well above the average (4.3).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 10.5+6.2 · Ø 4.3 better than 99%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +5.6
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −19 ELO
47 matches · 28% win rate
On Dust 2 −16 ELO
43 matches · 42% win rate

--f1N-- loses the most ELO in match 1 of the day: −19 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
42% better than 23%
0.89 better than 97%
97.5 better than 98%
1.36 better than 99%
69% of 64 duels better than 99%
32% of 25 situations better than 35%
Mirage27
48% better than 41%
0.85 better than 93%
95.0 better than 97%
1.25-
55% of 74 duels better than 76%
22% of 18 situations better than 13%
Ancient16
44% better than 25%
0.83 better than 90%
90.0 better than 90%
1.09-
62% of 34 duels better than 96%
47% of 17 situations better than 71%
Anubis5
60% -
0.81 -
84.7 -
-
-
-
Cache4
25% -
0.83 -
102.1 -
1.27-
71% of 21 duels -
67% of 3 situations -
Nuke4
50% -
0.84 -
96.5 -
1.10-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --f1N-- plays

Across 99 matches --f1N-- averages K/R 0.86 and ADR 95.1; the rating across the 49 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 99% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 19.7 kills per match with 40% headshots. The strongest map is Mirage with a 48% win rate in 27 matches. In 29 of 49 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 49 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. --f1N-- loses the most ELO in match 1 of the day (−19 ELO, win rate 28%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.06, ADR +5.6. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 28 matches, win rate 43%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.