--experience
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average65% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (3.9%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.01 (at the start 1.07). Just above the average (1.00).
Damage per round (ADR)
Last 3 months: 78.5 (at the start 85.5). Just below the average (79.2).
Share of headshot kills
Last 3 months: 64% (at the start 67%). Well above the average (47%).
Matches won (win rate)
Last 3 months: 33% (at the start 50%). Well below the average (48%).
Last 3 months: 1,712 (at the start 1,951).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 41 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.88 · Ancient
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How --experience plays
Across 49 matches --experience averages K/R 0.77, ADR 81.8 and a rating of 1.04. Biggest strength: Headshot rate at 65%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.5 kills per match with 65% headshots. The strongest map is Ancient with a 30% win rate in 10 matches. In 18 of 49 matches the rating was 1.10 or higher (37%), in 19 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 0 aces. Got weaker: K/R −0.04, Rating −0.06, ADR −7.0, Headshots −3 pp, Win rate −17 pp, ELO −239. Last 30 days: 4 matches, win rate 25%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.