--egoist-_-
How does --egoist-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.00 (at the start 0.97). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 80.9. Last 3 months: 76.9 (at the start 76.1). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 48% (at the start 45%). Slightly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 51% (at the start 46%). Just above the average (50%).
Best month: August 2026 with 2,273. Last 3 months: 2,238 (at the start 2,101).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--egoist-_- loses the most ELO on Anubis: −118 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.96 · Ancient
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How --egoist-_- plays
Across 264 matches --egoist-_- averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 91 of 264 matches the rating was 1.10 or higher (34%), in 108 it was below 0.90. In 197 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. --egoist-_- loses the most ELO on Anubis (−118 ELO, win rate 46%). Things go best on Nuke (+55 ELO, win rate 70%). Match no. 3 of the day goes best: 59% win rate, −60 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +137. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 76.9. Last 30 days: 105 matches, win rate 50%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.