--ego--

JP
210 matches tracked 81 matches in 30 days
Last updated:

How does --ego-- play?

Rating 1.03 K/R 0.73 ADR 81.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.04+0.02 · Ø 1.02 better than 48%
Pistol kills per match 3.1
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 36x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 84%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether --ego-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 210 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
42 matches · 50% win rate
In match 2 of the day −17 ELO
42 matches · 40% win rate
On Mondays +3 ELO, win rate 33%

--ego-- loses the most ELO on Dust 2: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
38% better than 11%
0.77 better than 62%
85.5 better than 70%
1.08 better than 66%
58% of 263 duels better than 84%
45% of 42 situations better than 66%
Inferno46
48% better than 25%
0.69 better than 27%
77.8 better than 30%
0.98 better than 30%
51% of 175 duels better than 34%
32% of 28 situations better than 29%
Dust 242
50% better than 41%
0.73 better than 43%
80.9 better than 49%
1.04 better than 47%
55% of 173 duels better than 70%
48% of 27 situations better than 75%
Anubis35
54% better than 53%
0.77 better than 62%
82.2 better than 54%
1.08 better than 62%
49% of 156 duels better than 35%
38% of 21 situations right on the average
Mirage21
57% better than 70%
0.71 better than 33%
76.7 better than 28%
0.98 better than 30%
40% of 92 duels better than 5%
36% of 11 situations better than 43%
Nuke7
57% -
0.69 -
79.4 -
0.92-
55% of 22 duels -
0% of 4 situations -
Cache3
0% -
0.65 -
69.0 -
0.88-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ego-- plays

Across 210 matches --ego-- averages K/R 0.73, ADR 81.0 and a rating of 1.03. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 77 of 210 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 203 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. --ego-- loses the most ELO on Dust 2 (−46 ELO, win rate 50%). Things go best in match 1 of the day (+171 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +171 ELO. Last 30 days: 81 matches, win rate 46%, net ELO +322.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.