--dny

Poland
56 matches tracked 38 matches in 30 days
ELO ▲ 282
2,125
30-day peak: 2,125
Rank EU
#169,031
Poland #9,197 in Poland
Last updated:

How does --dny play?

Rating 1.41 K/R 0.98 ADR 102.1 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 56 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 57% good 1.10 to 1.29 7% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.51+0.49 · Ø 1.02 better than 99%
Pistol kills per match 3.8
Knife kills 3 in 56 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 19.1%+5.8 pp · Ø 13.3% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 10x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --dny is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches, all from the last 3 months.

Kills per round (K/R)

0.95
SepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
72% better than 98%
1.04 better than 99%
107.6 better than 99%
1.49 better than 99%
68% of 148 duels better than 99%
22% of 23 situations better than 12%
Inferno10
50% -
0.91 -
92.7 -
1.31-
69% of 51 duels -
29% of 7 situations -
Anubis8
88% -
1.08 -
109.8 -
1.65-
66% of 41 duels -
60% of 5 situations -
Ancient5
40% -
0.86 -
90.6 -
1.19-
43% of 23 duels -
33% of 3 situations -
Nuke5
0% -
0.93 -
100.9 -
1.25-
68% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --dny plays

Across 56 matches --dny averages K/R 0.98, ADR 102.1 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 21.8 kills per match with 43% headshots. The strongest map is Mirage with a 72% win rate in 25 matches. In 43 of 56 matches the rating was 1.10 or higher (77%), in 6 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Mirage (+36 ELO, win rate 72%). From match no. 5 of the day on, things go best: 65% win rate, +10 ELO. Last 30 days: 38 matches, win rate 58%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.