--deadsoul--
Name history of --deadsoul--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --deadsoul-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.96 (at the start 0.87). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 77.2. Last 3 months: 74.5 (at the start 70.5). Clearly below the average (80.8).
Share of headshot kills
Best month: April 2026 with 58%. Last 3 months: 48% (at the start 53%). Slightly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 56% (at the start 41%). Well above the average (50%).
Best month: September 2026 with 2,531.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 237 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--deadsoul-- loses the most ELO on Ancient: −24 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 1.84 · Anubis
- Most kills in a match: 29 · Overpass
Maps in detail
from the last 237 matchesCompared with players on the same level who have at least 15 matches on the map.
How --deadsoul-- plays
Across 237 matches --deadsoul-- averages K/R 0.65 and ADR 73.6; the rating across the 190 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 84 matches. In 56 of 190 matches the rating was 1.10 or higher (29%), in 83 it was below 0.90. In 169 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. --deadsoul-- loses the most ELO on Ancient (−24 ELO, win rate 43%). Things go best on Anubis (+145 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, +88 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.0, Win rate +15 pp. Got weaker: Headshots −5 pp. Last 30 days: 49 matches, win rate 53%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.