--dan

South Korea
108 matches tracked 77 matches in 30 days
ELO ▲ 502
2,882
30-day peak: 2,972
Rank EU
#12,602
South Korea #343 in South Korea
Last updated:

How does --dan play?

Rating 1.08 K/R 0.76 ADR 80.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 30x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether --dan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +8 ELO
25 matches · 48% win rate

--dan loses the most ELO in match 2 of the day: +8 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.59 · Nuke

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
70% better than 95%
0.77 better than 58%
81.3 better than 48%
1.11 better than 66%
52% of 159 duels right on the average
44% of 18 situations better than 67%
Mirage33
52% better than 44%
0.75 better than 47%
80.0 better than 39%
1.04 better than 45%
53% of 154 duels better than 55%
57% of 14 situations better than 92%
Nuke11
55% -
0.74 -
78.9 -
1.03-
47% of 60 duels -
67% of 3 situations -
Inferno10
60% -
0.76 -
77.6 -
1.15-
46% of 52 duels -
50% of 4 situations -
Anubis7
43% -
0.71 -
72.7 -
1.00-
40% of 25 duels -
0% of 4 situations -
Ancient6
50% -
0.80 -
87.9 -
1.08-
56% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --dan plays

Across 108 matches --dan averages K/R 0.76, ADR 80.2 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 40 matches. In 46 of 108 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 103 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: April 2026 at 1.23. --dan loses the most ELO in match 2 of the day (+8 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 52%). Last 30 days: 77 matches, win rate 57%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.