--d1da--
How does --d1da-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.09 (at the start 1.03). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 90.8. Last 3 months: 85.4 (at the start 81.8). Slightly above the average (80.9).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 47%). Just below the average (51%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months unchanged at 53%. Just above the average (52%).
Best month: August 2026 with 2,735.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--d1da-- loses the most ELO on Mirage: −30 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.06 · Dust 2
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How --d1da-- plays
Across 171 matches --d1da-- averages K/R 0.76 and ADR 83.3; the rating across the 136 rated matches is 1.06. Averages 16.8 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 56 of 136 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 72 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. --d1da-- loses the most ELO on Mirage (−30 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.06, Headshots +3 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.4, Win rate at 53%. Last 30 days: 52 matches, win rate 60%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.