--cha0s

Ukraine
On FACEIT since 2015 304 matches tracked 68 matches in 30 days
Last updated:

How does --cha0s play?

Rating 1.22 K/R 0.85 ADR 86.5 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 304 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 3.4
Knife kills 6 in 304 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.6%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 61x 4K, 6 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +395
= Stayed the same
ADR at 86.9, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
98 matches · 48% win rate
In match 3 of the day −127 ELO
44 matches · 45% win rate
Between 18:00 and 24:00 +29 ELO, win rate 43%
On Wednesdays −79 ELO, win rate 46%

--cha0s loses the most ELO on Mirage: −168 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Highest rating in a match: 2.91 · Mirage
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 28%
0.87 better than 90%
88.9 better than 81%
1.25 better than 93%
68% of 400 duels better than 99%
31% of 91 situations better than 27%
Dust 265
58% better than 68%
0.88 better than 92%
91.0 better than 87%
1.26 better than 93%
66% of 316 duels better than 97%
35% of 55 situations better than 40%
Anubis64
52% better than 41%
0.84 better than 84%
84.7 better than 65%
1.21 better than 88%
59% of 250 duels better than 84%
32% of 50 situations better than 32%
Cache32
66% better than 78%
0.81 better than 58%
81.3 better than 35%
1.17 better than 65%
62% of 115 duels better than 83%
44% of 27 situations better than 63%
Ancient20
45% better than 22%
0.76 better than 53%
78.1 better than 28%
1.05 right on the average
52% of 85 duels right on the average
54% of 13 situations better than 85%
Nuke20
50% better than 28%
0.81 better than 68%
81.0 better than 42%
1.15 better than 70%
61% of 84 duels better than 88%
17% of 12 situations better than 8%
Inferno3
33% -
0.77 -
81.1 -
1.07-
55% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --cha0s plays

Across 304 matches --cha0s averages K/R 0.85, ADR 86.5 and a rating of 1.22. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 41% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 176 of 304 matches the rating was 1.10 or higher (58%), in 64 it was below 0.90. In 226 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: August 2026 at 1.24. --cha0s loses the most ELO on Mirage (−168 ELO, win rate 48%). Things go best on Dust 2 (+150 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, +57 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +395. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.9, Win rate at 52%. Last 30 days: 68 matches, win rate 59%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.