--bugra--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Weakness25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months unchanged at 0.68. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 77.8. Last 3 months: 74.9 (at the start 77.8). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 45% (at the start 40%). Clearly below the average (49%).
Best month: July 2026 with 2,191. Last 3 months: 1,803 (at the start 2,092).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--bugra-- loses the most ELO in match 1 of the day: −87 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Nuke
- Highest rating in a match: 1.92 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How --bugra-- plays
Across 228 matches --bugra-- averages K/R 0.68, ADR 75.5 and a rating of 0.95. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 69 matches. In 70 of 228 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 171 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. --bugra-- loses the most ELO in match 1 of the day (−87 ELO, win rate 38%). Things go best from match 5 of the day (+108 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, −43 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp, ELO −289. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 74.9. Last 30 days: 59 matches, win rate 46%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.