--azrail

Kazakhstan
On FACEIT since 2026 41 matches tracked 20 matches in 30 days
Last updated:

How does --azrail play?

Rating 1.06 K/R 0.74 ADR 78.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 3.1
Zeus kills1 in 41 matches
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −7.3

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.76). Just below the average (0.72).

Patterns

Soon this shows where --azrail loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 94%
0.68 better than 27%
72.7 better than 17%
1.00 better than 48%
51% of 55 duels right on the average
57% of 7 situations better than 92%
Dust 211
45% -
0.72 -
79.9 -
1.01-
51% of 53 duels -
40% of 5 situations -
Ancient5
60% -
0.82 -
90.1 -
1.14-
67% of 27 duels -
0% of 2 situations -
Inferno5
80% -
0.83 -
81.2 -
1.23-
79% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --azrail plays

Across 41 matches --azrail averages K/R 0.74, ADR 78.5 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.6 kills per match with 40% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 16 of 41 matches the rating was 1.10 or higher (39%), in 14 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −7.3. Unchanged in recent months: Win rate at 60%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.