--awEee--

Poland
On FACEIT since 2021 225 matches tracked 24 matches in 30 days
ELO ▲ 94
3,191
30-day peak: 3,211
Rank EU ▼ 105 places
#3,691
Poland #184 in Poland
30 days · prev. #3,586 · best #3,467
Last updated:

How does --awEee-- play?

Rating 1.12 K/R 0.78 ADR 82.8 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.07).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.17+0.10 · Ø 1.07 better than 76%
Pistol kills per match 3.1
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 60%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 83.4, Headshots at 57%, Win rate at 55%, ELO at 3,141
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −43 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% right on the average
0.77 better than 53%
82.0 better than 48%
1.12 better than 67%
57% of 214 duels better than 75%
60% of 47 situations better than 95%
Ancient53
49% better than 28%
0.76 right on the average
83.0 better than 53%
1.10 better than 63%
57% of 148 duels better than 75%
30% of 33 situations better than 29%
Anubis36
61% better than 69%
0.86 better than 88%
88.7 better than 82%
1.25 better than 92%
55% of 87 duels better than 63%
52% of 27 situations better than 82%
Dust 236
56% better than 54%
0.75 better than 44%
82.7 better than 52%
1.05 better than 41%
62% of 120 duels better than 90%
44% of 25 situations better than 64%
Cache26
50% better than 22%
0.80 better than 53%
82.0 better than 33%
1.15 better than 59%
57% of 79 duels better than 60%
31% of 13 situations better than 32%
Inferno8
50% -
0.65 -
71.6 -
0.95-
53% of 30 duels -
44% of 9 situations -
Overpass3
67% -
0.53 -
62.1 -
0.80-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --awEee-- plays

Across 224 matches --awEee-- averages K/R 0.78, ADR 82.8 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 110 of 224 matches the rating was 1.10 or higher (49%), in 61 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. Things go best in match 3 of the day (+151 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +151 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Unchanged in recent months: ADR at 83.4, Headshots at 57%, Win rate at 55%, ELO at 3,141. Last 30 days: 24 matches, win rate 67%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.