--ataraxia

Russia
On FACEIT since 2021 121 matches tracked 79 matches in 30 days
Last updated:

How does --ataraxia play?

Rating 1.18 K/R 0.86 ADR 91.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.6
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 32x 4K, 3 aces in 113 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether --ataraxia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 −50 ELO, win rate 43%

--ataraxia loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 72%
0.95 better than 98%
99.5 better than 97%
1.30 better than 96%
62% of 204 duels better than 94%
27% of 22 situations better than 16%
Anubis31
65% better than 85%
0.83 better than 85%
91.0 better than 89%
1.14 better than 78%
57% of 173 duels better than 76%
45% of 20 situations better than 66%
Dust 224
38% better than 8%
0.79 better than 69%
85.4 better than 70%
1.08 better than 59%
57% of 127 duels better than 77%
50% of 6 situations better than 82%
Ancient12
42% -
0.82 -
87.3 -
1.09-
66% of 73 duels -
36% of 11 situations -
Nuke7
43% -
0.81 -
80.0 -
1.09-
61% of 31 duels -
14% of 7 situations -
Inferno4
25% -
0.97 -
92.4 -
1.33-
72% of 29 duels -
0% of 3 situations -
Cache3
67% -
0.88 -
94.1 -
1.24-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ataraxia plays

Across 121 matches --ataraxia averages K/R 0.86, ADR 91.4 and a rating of 1.18. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 60% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 69 of 121 matches the rating was 1.10 or higher (57%), in 24 it was below 0.90. In 113 matches with detailed stats: 32 4Ks and 3 aces. --ataraxia loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+30 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +35 ELO. Last 30 days: 79 matches, win rate 54%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.