--_Shiro_--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.4%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: September 2026 with 0.75.
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: September 2026 with 84.3.
Share of headshot kills
Best month: July 2026 with 57%.
Matches won (win rate)
Best month: September 2026 with 53%.
Best month: August 2026 with 1,750.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--_Shiro_-- loses the most ELO in match 1 of the day: ±0 ELO, 21% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How --_Shiro_-- plays
Across 83 matches --_Shiro_-- averages K/R 0.69, ADR 78.0 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 78% of level 7 players. Most room to improve: K/D at 0.92, better than only 24% of level 7 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. --_Shiro_-- loses the most ELO in match 1 of the day (±0 ELO, win rate 21%). Things go best from match 5 of the day (+53 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +53 ELO. Last 30 days: 4 matches, win rate 25%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.