--ViKiNG

Romania
On FACEIT since 2019 132 matches tracked 70 matches in 30 days
ELO ▼ 15
2,155
30-day peak: 2,170
Rank EU
#154,498
Romania #1,867 in Romania
Last updated:

How does --ViKiNG play?

Rating 1.02 K/R 0.70 ADR 76.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.3
Knife kills 1 in 132 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 12x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --ViKiNG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
28 matches · 54% win rate
On Anubis −1 ELO
22 matches · 68% win rate
Between 12:00 and 18:00 +32 ELO, win rate 50%
On Fridays ±0 ELO, win rate 48%

--ViKiNG loses the most ELO on Mirage: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 56%
0.70 better than 30%
77.4 better than 31%
0.99 better than 36%
46% of 148 duels better than 24%
44% of 36 situations better than 69%
Mirage28
54% better than 63%
0.68 better than 23%
73.7 better than 17%
1.00 better than 42%
52% of 84 duels better than 56%
29% of 31 situations better than 23%
Ancient23
61% better than 78%
0.77 better than 63%
82.4 better than 57%
1.10 better than 74%
61% of 67 duels better than 93%
50% of 18 situations better than 82%
Anubis22
68% better than 92%
0.65 better than 13%
72.1 better than 9%
0.97 better than 29%
50% of 84 duels better than 41%
35% of 17 situations better than 42%
Inferno16
56% better than 54%
0.71 better than 28%
75.8 better than 19%
1.07 right on the average
53% of 55 duels right on the average
14% of 7 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How --ViKiNG plays

Across 132 matches --ViKiNG averages K/R 0.70, ADR 76.5 and a rating of 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 48 of 132 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 132 matches with detailed stats: 12 4Ks and 2 aces. --ViKiNG loses the most ELO on Mirage (−30 ELO, win rate 54%). Things go best on Ancient (+62 ELO, win rate 61%). Match no. 3 of the day goes best: 70% win rate, −2 ELO. Last 30 days: 70 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.