--VaS--
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Strength2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.38 K/D and so well above the average (1.04).
Impact
Strength3.6 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.77 · Dust 2
- Most kills in a match: 52 · Dust 2
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How --VaS-- plays
Across 83 matches --VaS-- averages K/R 0.92, ADR 96.7 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 20.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 56 of 83 matches the rating was 1.10 or higher (67%), in 10 it was below 0.90. In 83 matches with detailed stats: 30 4Ks and 2 aces. Things go best from match 5 of the day (+55 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +55 ELO. Last 30 days: 83 matches, win rate 63%, net ELO +110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.