--Tobi-

Germany
On FACEIT since 2016 192 matches tracked
Last updated:

How does --Tobi- play?

Rating 0.99 K/R 0.71 ADR 77.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.6
Zeus kills1 in 192 matches
Knife kills 2 in 192 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.2, Headshots +3 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −302

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
29 matches · 48% win rate
On Ancient −26 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 −111 ELO, win rate 44%
On Wednesdays +24 ELO, win rate 40%

--Tobi- loses the most ELO on Anubis: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 54%
0.71 better than 41%
77.0 better than 37%
1.00 better than 47%
48% of 208 duels better than 37%
38% of 24 situations right on the average
Dust 237
49% better than 43%
0.70 better than 38%
76.5 better than 32%
0.97 better than 37%
45% of 230 duels better than 21%
47% of 17 situations better than 75%
Anubis29
48% better than 38%
0.73 better than 48%
77.5 better than 34%
1.00 better than 43%
53% of 172 duels better than 61%
38% of 13 situations right on the average
Ancient28
50% better than 43%
0.72 better than 43%
79.0 better than 41%
1.01 better than 48%
50% of 149 duels better than 45%
35% of 17 situations better than 42%
Cache25
48% -
0.75 -
79.1 -
1.03-
59% of 126 duels -
29% of 14 situations -
Inferno18
33% better than 6%
0.64 better than 11%
73.5 better than 15%
0.90 better than 12%
38% of 118 duels better than 4%
50% of 6 situations better than 77%
Nuke13
62% -
0.73 -
74.6 -
1.05-
44% of 63 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Tobi- plays

Across 192 matches --Tobi- averages K/R 0.71, ADR 77.0 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 64 of 192 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. --Tobi- loses the most ELO on Anubis (−78 ELO, win rate 48%). Things go best in match 1 of the day (+23 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.2, Headshots +3 pp. Got weaker: ELO −302. Unchanged in recent months: Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.