--TORS--
How does --TORS-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average38% of 1v2s won and so well above the average (21%).
Weapons and aim
Average39% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 10.9% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.97 (at the start 1.06). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.6. Last 3 months: 73.1 (at the start 81.3). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months unchanged at 39%. Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 39%). Clearly above the average (46%).
Best month: October 2026 with 1,678. Last 3 months: 1,678 (at the start 1,408).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 24%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--TORS-- loses the most ELO on Anubis: −30 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Anubis
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How --TORS-- plays
Across 105 matches --TORS-- averages K/R 0.74 and ADR 77.8; the rating across the 64 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 8 players. Averages 15.9 kills per match with 39% headshots. The strongest map is Mirage with a 50% win rate in 48 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 28 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. --TORS-- loses the most ELO on Anubis (−30 ELO, win rate 48%). Things go best on Mirage (+23 ELO, win rate 50%). Match no. 1 of the day goes best: 49% win rate, −6 ELO. Improved over the last three months: Win rate +10 pp, ELO +270. Got weaker: K/R −0.09, Rating −0.09, ADR −8.2. Unchanged in recent months: Headshots at 39%. Last 30 days: 1 matches, win rate 0%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.