--TORS--

Armenia
105 matches tracked
Last updated:

How does --TORS-- play?

Rating 1.00 (from 64 matches) K/R 0.74 ADR 77.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 30% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.1
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so clearly below the average (12.8%).

2K rounds 10.9%−1.9 pp · Ø 12.8% better than 6%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +270
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.09, Rating −0.09, ADR −8.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Just below the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −7 ELO, win rate 35%
On Fridays +1 ELO, win rate 38%

--TORS-- loses the most ELO on Anubis: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.76 better than 66%
77.6 better than 40%
1.05 better than 64%
51% of 70 duels right on the average
40% of 25 situations better than 57%
Anubis23
48% better than 44%
0.78 better than 77%
82.4 better than 66%
0.96 better than 35%
62% of 69 duels better than 94%
29% of 14 situations better than 28%
Dust 213
31% -
0.70 -
79.7 -
0.93-
57% of 28 duels -
0% of 6 situations -
Ancient11
27% -
0.69 -
73.8 -
0.99-
48% of 21 duels -
11% of 9 situations -
Nuke6
33% -
0.72 -
70.2 -
1.01-
38% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --TORS-- plays

Across 105 matches --TORS-- averages K/R 0.74 and ADR 77.8; the rating across the 64 rated matches is 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 8 players. Averages 15.9 kills per match with 39% headshots. The strongest map is Mirage with a 50% win rate in 48 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 28 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. --TORS-- loses the most ELO on Anubis (−30 ELO, win rate 48%). Things go best on Mirage (+23 ELO, win rate 50%). Match no. 1 of the day goes best: 49% win rate, −6 ELO. Improved over the last three months: Win rate +10 pp, ELO +270. Got weaker: K/R −0.09, Rating −0.09, ADR −8.2. Unchanged in recent months: Headshots at 39%. Last 30 days: 1 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.