--Sergio

Turkmenistan
On FACEIT since 2024 49 matches tracked 16 matches in 30 days
ELO ▲ 195
2,900
30-day peak: 2,900
Rank EU
#12,089
Turkmenistan #3 in Turkmenistan
Last updated:

How does --Sergio play?

Rating 1.14 K/R 0.79 ADR 83.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 49 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.4
Knife kills 1 in 49 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 12x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether --Sergio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 30 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.96.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
23 matches · 65% win rate

--Sergio loses the most ELO in match 1 of the day: +51 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.73 · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 91%
0.83 better than 81%
86.2 better than 71%
1.18 better than 84%
55% of 78 duels better than 67%
43% of 14 situations better than 64%
Dust 215
80% better than 99%
0.76 better than 53%
81.5 better than 49%
1.17 better than 81%
61% of 69 duels better than 89%
50% of 4 situations better than 80%
Anubis7
71% -
0.75 -
81.5 -
1.02-
40% of 35 duels -
67% of 3 situations -
Nuke4
50% -
0.69 -
68.1 -
0.97-
44% of 18 duels -
0% of 1 situations -
Ancient3
67% -
0.72 -
79.5 -
1.04-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --Sergio plays

Across 49 matches --Sergio averages K/R 0.79, ADR 83.4 and a rating of 1.14. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 24 of 49 matches the rating was 1.10 or higher (49%), in 19 it was below 0.90. In 30 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.44. --Sergio loses the most ELO in match 1 of the day (+51 ELO, win rate 65%). Last 30 days: 16 matches, win rate 81%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.