--Sairo

St. Martin
On FACEIT since 2026 76 matches tracked 76 matches in 30 days
ELO ▲ 15
2,039
30-day peak: 2,090
Rank EU
#216,655
St. Martin #80 in St. Martin
Last updated:

How does --Sairo play?

Rating 1.08 K/R 0.72 ADR 73.7 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
34 matches · 56% win rate

--Sairo loses the most ELO on Mirage: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.82 · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 67%
0.76 better than 61%
74.9 better than 22%
1.17 better than 88%
53% of 85 duels better than 64%
41% of 37 situations better than 57%
Anubis13
69% -
0.73 -
76.3 -
1.07-
52% of 42 duels -
42% of 12 situations -
Dust 213
38% -
0.67 -
71.8 -
0.92-
48% of 42 duels -
46% of 13 situations -
Inferno10
60% -
0.69 -
70.1 -
1.04-
53% of 30 duels -
40% of 10 situations -
Cache5
60% -
0.71 -
72.5 -
1.06-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Sairo plays

Across 76 matches --Sairo averages K/R 0.72, ADR 73.7 and a rating of 1.08. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 35 of 76 matches the rating was 1.10 or higher (46%), in 22 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. --Sairo loses the most ELO on Mirage (−24 ELO, win rate 56%). Things go best from match 5 of the day (+26 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +26 ELO. Last 30 days: 76 matches, win rate 55%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.