--SCORP

Syria
121 matches tracked 35 matches in 30 days
Last updated:

How does --SCORP play?

Rating 1.10 K/R 0.78 ADR 82.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerClutcherMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.11+0.13 · Ø 0.98 better than 92%
Pistol kills per match 3.1
Knife kills 20 in 121 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 23x 4K, 8 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether --SCORP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +28 ELO, win rate 38%
On Mondays +27 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
46% better than 34%
0.79 better than 84%
84.5 better than 77%
1.12 better than 88%
64% of 181 duels better than 98%
32% of 22 situations better than 33%
Inferno21
43% better than 25%
0.82 better than 91%
83.2 better than 70%
1.12 better than 85%
64% of 92 duels better than 96%
23% of 26 situations better than 15%
Mirage15
27% better than 2%
0.75 better than 69%
80.5 better than 62%
1.06 better than 76%
53% of 59 duels better than 69%
45% of 11 situations better than 71%
Cache14
43% -
0.83 -
87.9 -
1.19-
47% of 64 duels -
31% of 16 situations -
Anubis11
36% -
0.65 -
72.1 -
0.92-
44% of 43 duels -
17% of 6 situations -
Ancient10
80% -
0.87 -
90.0 -
1.25-
57% of 35 duels -
43% of 7 situations -
Nuke5
40% -
0.83 -
81.5 -
1.16-
45% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --SCORP plays

Across 121 matches --SCORP averages K/R 0.78, ADR 82.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 57 of 121 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 101 matches with detailed stats: 23 4Ks and 8 aces. Best month by rating: July 2026 at 1.19. Things go best in match 1 of the day (+28 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +28 ELO. Last 30 days: 35 matches, win rate 31%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.