--Reset

Russia
64 matches tracked 23 matches in 30 days
Last updated:

How does --Reset play?

Rating 1.18 K/R 0.85 ADR 92.6 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 64 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 4.6
Knife kills 1 in 64 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 17x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --Reset is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
22 matches · 68% win rate

--Reset loses the most ELO on Mirage: −3 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.93 better than 97%
99.3 better than 98%
1.29 better than 97%
63% of 135 duels better than 97%
44% of 9 situations better than 67%
Dust 216
50% better than 44%
0.82 better than 82%
92.8 better than 93%
1.13 better than 79%
47% of 106 duels better than 26%
56% of 9 situations better than 90%
Anubis9
56% -
0.83 -
89.4 -
1.18-
43% of 42 duels -
67% of 3 situations -
Ancient8
50% -
0.86 -
89.0 -
1.17-
48% of 31 duels -
29% of 7 situations -
Nuke5
80% -
0.78 -
93.0 -
1.05-
60% of 25 duels -
0% of 1 situations -
Cache3
33% -
0.80 -
82.3 -
1.16-
57% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Reset plays

Across 64 matches --Reset averages K/R 0.85, ADR 92.6 and a rating of 1.18. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 60% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 35 of 64 matches the rating was 1.10 or higher (55%), in 16 it was below 0.90. In 64 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.20. --Reset loses the most ELO on Mirage (−3 ELO, win rate 68%). Last 30 days: 23 matches, win rate 39%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.