--Raki
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.05 (at the start 1.00). Just above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 86.5. Last 3 months: 80.6 (at the start 75.4). Just below the average (80.8).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 46% (at the start 50%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Best month: August 2026 with 2,755. Last 3 months: 2,309 (at the start 2,657).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 255 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Raki loses the most ELO in match 2 of the day: −81 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.86 · Anubis
Maps in detail
from the last 255 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Raki plays
Across 255 matches --Raki averages K/R 0.75, ADR 79.4 and a rating of 1.04. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 88 matches. In 108 of 255 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 185 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. --Raki loses the most ELO in match 2 of the day (−81 ELO, win rate 41%). Things go best in match 1 of the day (+232 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +232 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.2. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −348. Last 30 days: 57 matches, win rate 53%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.