--RPM--

Austria
On FACEIT since 2023 242 matches tracked 74 matches in 30 days
Last updated:

How does --RPM-- play?

Rating 0.89 (from 81 matches) K/R 0.61 ADR 67.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 30% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 3%−8 pp better than 18%
K/D 0.88−0.15 better than 5%
Pistol kills per match 1.8
Knife kills 6 in 242 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 2.6%−1.5 pp better than 2%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 10x 4K, 2 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +208
= Stayed the same
K/R at 0.62, ADR at 67.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.62 (at the start 0.60).

Patterns

From the last 242 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −66 ELO
52 matches · 48% wins
From match 5 of the day −57 ELO
41 matches · 37% wins
Between 18:00 and 24:00 −217 ELO, win rate 47%
On Fridays +5 ELO, win rate 47%

--RPM-- loses the most ELO on Anubis: −66 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Nuke
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
46% better than 25%
0.57 better than 1%
65.2 better than 1%
0.88 better than 4%
40% of 215 duels better than 4%
38% of 45 situations better than 54%
Mirage64
61% better than 82%
0.65 better than 12%
69.9 better than 7%
0.90 better than 11%
49% of 165 duels better than 35%
28% of 50 situations better than 20%
Anubis52
48% better than 36%
0.66 better than 13%
70.7 better than 6%
0.91 better than 10%
40% of 164 duels better than 3%
32% of 37 situations better than 35%
Nuke30
50% better than 30%
0.58 better than 2%
64.9 better than 2%
0.86-
39% of 82 duels better than 3%
33% of 18 situations better than 37%
Inferno17
59% better than 61%
0.58 better than 1%
62.5 better than 1%
0.82-
40% of 40 duels better than 5%
55% of 11 situations better than 83%
Cache8
63% -
0.61 -
72.8 -
0.95-
46% of 24 duels -
100% of 2 situations -
Dust 24
25% -
0.49 -
56.7 -
-
33% of 12 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --RPM-- plays

Across 242 matches --RPM-- averages K/R 0.61 and ADR 67.6; the rating across the 81 rated matches is 0.89. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 67.6. That is better than only 1% of players on level 10. On average 13.5 kills per match, 52% of them headshots. The strongest map is Mirage with a 61% win rate in 64 matches. In 20 of 81 matches the rating was 1.10 or higher (25%), in 45 it was below 0.90. In 169 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. --RPM-- loses the most ELO on Anubis (−66 ELO, win rate 48%). Things go best in match 2 of the day (+185 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +208. Unchanged in recent months: K/R at 0.62, ADR at 67.3. Last 30 days: 74 matches, win rate 59%, ELO balance +420.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.