--Puka--
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.74.
Rating, 1.00 is an average match
Best month: August 2026 with 1.01.
Damage per round (ADR)
Best month: August 2026 with 82.6.
Share of headshot kills
Best month: September 2026 with 57%.
Matches won (win rate)
Best month: August 2026 with 58%.
Best month: September 2026 with 2,492.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 86%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Puka-- loses the most ELO on Dust 2: −32 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 2.22 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Puka-- plays
Across 76 matches --Puka-- averages K/R 0.65, ADR 74.4 and a rating of 0.90. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 20 of 76 matches the rating was 1.10 or higher (26%), in 42 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. --Puka-- loses the most ELO on Dust 2 (−32 ELO, win rate 50%). Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Last 30 days: 36 matches, win rate 44%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.