--PuNiSHER

Senegal
370 matches tracked 115 matches in 30 days
Last updated:

How does --PuNiSHER play?

Rating 1.00 K/R 0.73 ADR 78.3 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 370 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.1
Knife kills 13 in 370 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 62x 4K, 7 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether --PuNiSHER is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 370 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
69 matches · 43% win rate
On Dust 2 −60 ELO
119 matches · 48% win rate
On Saturdays −27 ELO, win rate 34%

--PuNiSHER loses the most ELO on Ancient: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 2.70 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
48% better than 43%
0.75 better than 60%
80.1 right on the average
1.02 right on the average
47% of 652 duels better than 30%
48% of 58 situations better than 77%
Mirage74
50% right on the average
0.75 better than 59%
80.4 better than 51%
1.02 better than 52%
50% of 361 duels better than 46%
40% of 42 situations better than 56%
Ancient69
43% better than 22%
0.71 better than 36%
76.5 better than 26%
0.96 better than 31%
50% of 337 duels better than 45%
24% of 46 situations better than 21%
Inferno39
49% better than 36%
0.71 better than 40%
74.9 better than 24%
0.97 better than 31%
51% of 185 duels better than 39%
28% of 25 situations better than 26%
Nuke27
67% better than 82%
0.66 better than 12%
71.7 better than 12%
0.92 better than 11%
49% of 158 duels better than 29%
53% of 19 situations better than 80%
Cache25
40% -
0.79 -
80.6 -
1.08-
55% of 113 duels -
53% of 15 situations -
Anubis17
53% better than 57%
0.75 better than 60%
79.2 better than 43%
1.01 better than 45%
57% of 68 duels better than 83%
50% of 8 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How --PuNiSHER plays

Across 370 matches --PuNiSHER averages K/R 0.73, ADR 78.3 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 145 of 370 matches the rating was 1.10 or higher (39%), in 155 it was below 0.90. In 370 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. --PuNiSHER loses the most ELO on Ancient (−74 ELO, win rate 43%). Things go best on Nuke (+63 ELO, win rate 67%). Match no. 2 of the day goes best: 54% win rate, +39 ELO. Last 30 days: 115 matches, win rate 48%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.