--Pierre

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On FACEIT since 2015 383 matches tracked 79 matches in 30 days
Last updated:

How does --Pierre play?

Rating 1.00 K/R 0.72 ADR 78.9 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 383 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.00−0.02 · Ø 1.02 better than 39%
Pistol kills per match 3.0
Knife kills 5 in 383 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 72%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 51x 4K, 7 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.19, ADR +10.8, Headshots +3 pp, Win rate +11 pp, ELO +306
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.61). Right on the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −57 ELO
26 matches · 42% win rate
On Mirage −54 ELO
93 matches · 54% win rate
Between 12:00 and 18:00 −196 ELO, win rate 42%
On Mondays −61 ELO, win rate 41%

--Pierre loses the most ELO on Cache: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
39% better than 12%
0.71 better than 36%
80.8 better than 51%
0.97 better than 29%
54% of 578 duels better than 65%
30% of 47 situations better than 29%
Mirage93
54% better than 63%
0.78 better than 71%
85.5 better than 74%
1.07 better than 66%
59% of 535 duels better than 87%
45% of 51 situations better than 72%
Ancient50
54% better than 57%
0.67 better than 18%
71.8 better than 7%
0.93 better than 20%
43% of 214 duels better than 10%
53% of 36 situations better than 86%
Anubis38
39% better than 13%
0.71 better than 37%
73.7 better than 16%
0.98 better than 34%
52% of 198 duels better than 54%
43% of 28 situations better than 63%
Inferno36
50% better than 37%
0.71 better than 28%
75.4 better than 17%
1.02 better than 35%
51% of 177 duels better than 35%
57% of 23 situations better than 84%
Nuke35
46% better than 19%
0.73 better than 36%
76.1 better than 21%
1.02 better than 39%
52% of 175 duels better than 45%
37% of 30 situations better than 42%
Cache26
42% -
0.75 -
80.8 -
1.02-
56% of 140 duels -
40% of 10 situations -
Vertigo5
60% -
0.55 -
66.4 -
0.77-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Pierre plays

Across 383 matches --Pierre averages K/R 0.72, ADR 78.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 50 matches. In 145 of 383 matches the rating was 1.10 or higher (38%), in 151 it was below 0.90. In 334 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: August 2026 at 1.04. --Pierre loses the most ELO on Cache (−57 ELO, win rate 42%). Things go best on Anubis (+82 ELO, win rate 39%). Improved over the last three months: K/R +0.13, Rating +0.19, ADR +10.8, Headshots +3 pp, Win rate +11 pp, ELO +306. Last 30 days: 79 matches, win rate 47%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.