--ORBI--

Poland
251 matches tracked 55 matches in 30 days
Last updated:

How does --ORBI-- play?

Rating 0.91 (from 231 matches) K/R 0.65 ADR 73.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (12.8%).

2K rounds 10.8%−2.0 pp · Ø 12.8% better than 5%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 14x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 1,730
▼ Got worse
K/R −0.07, Rating −0.14, ADR −7.9, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.71).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
71 matches · 42% win rate
On Tuesdays −1 ELO, win rate 41%

--ORBI-- loses the most ELO on Mirage: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
42% better than 21%
0.65 better than 16%
72.7 better than 17%
0.88 better than 11%
48% of 253 duels better than 37%
32% of 34 situations better than 33%
Dust 256
50% right on the average
0.63 better than 9%
69.2 better than 6%
0.89 better than 12%
49% of 247 duels better than 41%
28% of 40 situations better than 25%
Anubis45
58% better than 73%
0.61 better than 6%
70.6 better than 9%
0.83 better than 3%
42% of 149 duels better than 12%
29% of 21 situations better than 28%
Cache41
51% -
0.70 -
78.9 -
1.00-
49% of 210 duels -
47% of 15 situations -
Ancient19
63% better than 86%
0.64 better than 12%
73.6 better than 17%
0.93 better than 25%
40% of 67 duels better than 7%
42% of 12 situations better than 60%
Inferno9
56% -
0.75 -
83.3 -
1.06-
48% of 29 duels -
0% of 4 situations -
Nuke9
44% -
0.80 -
85.7 -
0.97-
52% of 48 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ORBI-- plays

Across 251 matches --ORBI-- averages K/R 0.65 and ADR 73.4; the rating across the 231 rated matches is 0.91. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 61 of 231 matches the rating was 1.10 or higher (26%), in 124 it was below 0.90. In 153 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. --ORBI-- loses the most ELO on Mirage (−49 ELO, win rate 42%). Things go best on Anubis (+134 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.07, Rating −0.14, ADR −7.9, Win rate −7 pp. Unchanged in recent months: ELO at 1,730. Last 30 days: 55 matches, win rate 51%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.