--Noname--

Sudan
On FACEIT since 2014 220 matches tracked 61 matches in 30 days
Last updated:

How does --Noname-- play?

Rating 0.96 (from 184 matches) K/R 0.68 ADR 80.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.9
Knife kills 4 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 81.5
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −477

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −180 ELO
39 matches · 41% win rate
On Dust 2 −60 ELO
73 matches · 52% win rate
Between 12:00 and 18:00 −90 ELO, win rate 44%
On Fridays −60 ELO, win rate 36%

--Noname-- loses the most ELO on Ancient: −180 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.12 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
52% right on the average
0.72 better than 41%
82.9 better than 63%
1.02 better than 46%
49% of 285 duels better than 38%
36% of 33 situations better than 45%
Mirage44
50% right on the average
0.66 better than 15%
78.5 better than 40%
0.90 better than 12%
52% of 194 duels better than 56%
32% of 22 situations better than 31%
Ancient39
41% better than 18%
0.61 better than 3%
72.9 better than 11%
0.85 better than 5%
42% of 177 duels better than 8%
31% of 13 situations better than 34%
Anubis35
49% better than 42%
0.70 better than 32%
85.8 better than 76%
1.00 better than 41%
52% of 132 duels better than 54%
30% of 10 situations better than 29%
Nuke11
45% -
0.72 -
81.6 -
0.99-
52% of 50 duels -
17% of 6 situations -
Cache9
44% -
0.73 -
84.9 -
1.02-
50% of 38 duels -
60% of 5 situations -
Inferno7
57% -
0.71 -
87.0 -
0.96-
45% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Noname-- plays

Across 220 matches --Noname-- averages K/R 0.68 and ADR 80.8; the rating across the 184 rated matches is 0.96. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 52% win rate in 73 matches. In 54 of 184 matches the rating was 1.10 or higher (29%), in 88 it was below 0.90. In 120 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. --Noname-- loses the most ELO on Ancient (−180 ELO, win rate 41%). Things go best on Mirage (+30 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, −90 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −477. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 81.5. Last 30 days: 61 matches, win rate 49%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.