--Niv--

USA
160 matches tracked 38 matches in 30 days
ELO ▲ 54
2,105
30-day peak: 2,126
Rank NA ▼ 792 places
#5,553
US #2,875 in US
30 days · prev. #4,761 · best #4,761
Last updated:

How does --Niv-- play?

Rating 0.98 (from 118 matches) K/R 0.68 ADR 77.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.0
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 13x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 74%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.7, Headshots +3 pp
= Stayed the same
Rating at 0.99, Win rate at 48%
▼ Got worse
ELO −64

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
42 matches · 43% win rate
On Tuesdays −39 ELO, win rate 42%

--Niv-- loses the most ELO on Dust 2: −13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 20%
0.70 better than 32%
78.8 better than 40%
1.02 better than 46%
53% of 108 duels better than 61%
30% of 20 situations better than 28%
Mirage37
54% better than 63%
0.62 better than 6%
73.7 better than 17%
0.91 better than 14%
54% of 70 duels better than 68%
45% of 11 situations better than 72%
Cache23
52% -
0.72 -
79.2 -
1.03-
54% of 39 duels -
11% of 9 situations -
Nuke19
47% better than 24%
0.67 better than 16%
78.8 better than 38%
0.89 better than 8%
34% of 35 duels better than 1%
18% of 11 situations better than 10%
Anubis14
64% -
0.71 -
78.5 -
1.08-
42% of 31 duels -
70% of 10 situations -
Ancient13
38% -
0.63 -
69.7 -
0.99-
44% of 16 duels -
43% of 7 situations -
Inferno9
33% -
0.68 -
83.9 -
0.93-
55% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Niv-- plays

Across 160 matches --Niv-- averages K/R 0.68 and ADR 77.2; the rating across the 118 rated matches is 0.98. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 77 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. --Niv-- loses the most ELO on Dust 2 (−13 ELO, win rate 43%). Things go best on Mirage (+125 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +52 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, Headshots +3 pp. Got weaker: ELO −64. Unchanged in recent months: Rating at 0.99, Win rate at 48%. Last 30 days: 38 matches, win rate 58%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.