Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Strength36% of 1v2s won and so well above the average (20%).
Weapons and aim
Average1.41 K/D and so well above the average (1.00).
Impact
StrengthExactly 3 kills in 6.9% of rounds and so well above the average (3.9%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 1.08. Last 3 months: 0.99 (at the start 0.92). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.55. Last 3 months: 1.41 (at the start 1.30). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 106.8. Last 3 months: 98.0 (at the start 94.2). Well above the average (79.4).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months unchanged at 49%. Just above the average (48%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 51% (at the start 41%). Slightly above the average (49%).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Mystique loses the most ELO in match 3 of the day: ±0 ELO, 31% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 38 · Cache
- Highest rating in a match: 2.36 · Dust 2
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Mystique plays
Across 119 matches --Mystique averages K/R 0.98, ADR 97.0 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 9 players. Averages 21.2 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 86 of 119 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 83 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: August 2026 at 1.55. --Mystique loses the most ELO in match 3 of the day (±0 ELO, win rate 31%). Things go best in match 1 of the day (±0 ELO, win rate 54%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: K/R +0.07, Rating +0.11, Win rate +10 pp. Unchanged in recent months: ADR at 98.0, Headshots at 49%. Last 30 days: 43 matches, win rate 53%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.