--Misterio-

Lithuania
On FACEIT since 2021 313 matches tracked 47 matches in 30 days
ELO ▼ 177
3,384
30-day peak: 3,561
Rank EU ▲ 386 places
#1,767
Lithuania #21 in Lithuania
30 days · prev. #2,153 · best #1,661
Last updated:

How does --Misterio- play?

Rating 1.00 K/R 0.69 ADR 73.3 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 28x 4K, 1 ace in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.9, Win rate −5 pp, ELO −185

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −241 ELO
67 matches · 45% win rate
In match 1 of the day −212 ELO
82 matches · 48% win rate
On Saturdays −177 ELO, win rate 48%

--Misterio- loses the most ELO in match 4 of the day: −241 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.73 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient102
53% better than 41%
0.71 better than 27%
74.8 better than 14%
1.00 better than 29%
53% of 306 duels right on the average
41% of 78 situations better than 58%
Dust 286
57% better than 58%
0.66 better than 11%
70.1 better than 5%
0.97 better than 17%
46% of 202 duels better than 17%
43% of 54 situations better than 60%
Anubis74
54% better than 47%
0.69 better than 20%
75.4 better than 19%
1.02 better than 36%
57% of 194 duels better than 75%
48% of 60 situations better than 71%
Nuke37
51% better than 29%
0.71 better than 24%
73.1 better than 10%
1.01 better than 26%
57% of 86 duels better than 69%
32% of 22 situations better than 28%
Inferno12
33% -
0.69 -
70.1 -
1.05-
48% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Misterio- plays

Across 313 matches --Misterio- averages K/R 0.69, ADR 73.3 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 86 matches. In 107 of 313 matches the rating was 1.10 or higher (34%), in 124 it was below 0.90. In 253 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. --Misterio- loses the most ELO in match 4 of the day (−241 ELO, win rate 45%). Things go best in match 2 of the day (+415 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +415 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −5.9, Win rate −5 pp, ELO −185. Last 30 days: 47 matches, win rate 51%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.