--M4ximus---

Kazakhstan
On FACEIT since 2018 355 matches tracked 151 matches in 30 days
ELO ▼ 208
2,404
30-day peak: 2,808
Rank EU
#72,317
Kazakhstan #2,573 in Kazakhstan
Last updated:

How does --M4ximus--- play?

Rating 1.02 K/R 0.72 ADR 76.0 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 355 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7
Zeus kills1 in 355 matches
Knife kills 6 in 355 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 3 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 75.3, Headshots at 47%
▼ Got worse
Win rate −12 pp, ELO −370

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
69 matches · 57% win rate
On Nuke −96 ELO
25 matches · 52% win rate
On Wednesdays −55 ELO, win rate 42%

--M4ximus--- loses the most ELO on Dust 2: −116 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 37%
0.72 better than 37%
75.5 better than 21%
1.04 right on the average
49% of 412 duels better than 36%
33% of 66 situations better than 36%
Anubis70
51% better than 45%
0.74 better than 47%
77.5 better than 28%
1.03 better than 46%
50% of 280 duels better than 41%
42% of 45 situations better than 57%
Dust 269
57% better than 69%
0.72 better than 38%
76.7 better than 28%
1.02 better than 42%
51% of 306 duels right on the average
39% of 36 situations better than 53%
Ancient44
52% better than 48%
0.76 better than 57%
80.9 better than 45%
1.07 better than 62%
49% of 196 duels better than 35%
52% of 33 situations better than 84%
Inferno26
35% better than 4%
0.65 better than 8%
68.1 better than 2%
0.95 better than 14%
41% of 82 duels better than 5%
35% of 17 situations better than 44%
Nuke25
52% better than 39%
0.65 better than 7%
71.5 better than 6%
0.95 better than 17%
51% of 85 duels better than 42%
43% of 7 situations better than 58%
Cache7
43% -
0.73 -
75.8 -
1.01-
44% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --M4ximus--- plays

Across 355 matches --M4ximus--- averages K/R 0.72, ADR 76.0 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 57% win rate in 69 matches. In 145 of 355 matches the rating was 1.10 or higher (41%), in 135 it was below 0.90. In 277 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. --M4ximus--- loses the most ELO on Dust 2 (−116 ELO, win rate 57%). Things go best on Ancient (+114 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, +45 ELO. Got weaker: Win rate −12 pp, ELO −370. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 75.3, Headshots at 47%. Last 30 days: 151 matches, win rate 50%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.