--LeXa-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.17 (at the start 1.07). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 97.4. Last 3 months: 89.4 (at the start 85.2). Clearly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 46% (at the start 42%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 54% (at the start 46%). Clearly above the average (50%).
Best month: July 2026 with 2,858. Last 3 months: 2,492 (at the start 2,573).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--LeXa- loses the most ELO on Dust 2: −51 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Inferno
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.52 · Mirage
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How --LeXa- plays
Across 180 matches --LeXa- averages K/R 0.79, ADR 87.3 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 40 matches. In 84 of 180 matches the rating was 1.10 or higher (47%), in 56 it was below 0.90. In 85 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. --LeXa- loses the most ELO on Dust 2 (−51 ELO, win rate 55%). Things go best on Inferno (+54 ELO, win rate 54%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.2, Headshots +4 pp, Win rate +8 pp. Got weaker: ELO −81. Last 30 days: 20 matches, win rate 55%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.