--Karim--

Sweden
224 matches tracked 62 matches in 30 days
Last updated:

How does --Karim-- play?

Rating 1.01 K/R 0.73 ADR 82.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 224 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 3.3
Knife kills 9 in 224 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 30x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.3, Headshots at 53%, Win rate at 43%
▼ Got worse
ELO −350

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
21 matches · 33% win rate
On Inferno −88 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −139 ELO, win rate 37%
On Saturdays −212 ELO, win rate 35%

--Karim-- loses the most ELO on Dust 2: −112 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
41% better than 18%
0.72 better than 47%
82.1 better than 62%
0.98 better than 40%
49% of 461 duels better than 42%
50% of 40 situations better than 81%
Anubis40
45% better than 32%
0.78 better than 77%
86.0 better than 81%
1.08 better than 75%
58% of 198 duels better than 86%
27% of 22 situations better than 24%
Nuke28
46% better than 21%
0.81 better than 73%
87.6 better than 74%
1.14 better than 75%
58% of 141 duels better than 78%
21% of 19 situations better than 13%
Inferno23
35% better than 8%
0.67 better than 30%
74.1 better than 26%
0.95 better than 31%
51% of 92 duels right on the average
18% of 11 situations better than 9%
Dust 221
33% better than 7%
0.72 right on the average
78.8 better than 45%
0.95 better than 29%
52% of 99 duels better than 61%
29% of 14 situations better than 27%
Cache19
47% -
0.71 -
79.2 -
0.96-
43% of 76 duels -
62% of 13 situations -
Ancient11
55% -
0.67 -
77.7 -
0.87-
43% of 49 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Karim-- plays

Across 224 matches --Karim-- averages K/R 0.73, ADR 82.0 and a rating of 1.01. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 86 of 224 matches the rating was 1.10 or higher (38%), in 93 it was below 0.90. In 148 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. --Karim-- loses the most ELO on Dust 2 (−112 ELO, win rate 33%). Things go best in match 4 of the day (+48 ELO, win rate 50%). Match no. 4 of the day goes best: 50% win rate, +48 ELO. Got weaker: ELO −350. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.3, Headshots at 53%, Win rate at 43%. Last 30 days: 62 matches, win rate 37%, net ELO −227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.