--KUDJO--

Kazakhstan
On FACEIT since 2023 128 matches tracked 48 matches in 30 days
Last updated:

How does --KUDJO-- play?

Rating 0.85 K/R 0.59 ADR 70.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 38%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.83−0.17 · Ø 1.00 better than 3%
Pistol kills per match 2.5
Knife kills 2 in 128 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 12x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +5 pp
= Stayed the same
ADR at 71.1
▼ Got worse
ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.60 (at the start 0.55). Well below the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
33 matches · 52% win rate
In match 1 of the day −27 ELO
30 matches · 30% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 35%
On Fridays −52 ELO, win rate 30%

--KUDJO-- loses the most ELO on Dust 2: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Inferno
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 41%
0.55 better than 1%
68.8 better than 8%
0.80 better than 2%
43% of 148 duels better than 13%
44% of 32 situations better than 68%
Dust 233
52% better than 54%
0.62 better than 7%
74.8 better than 24%
0.86 better than 7%
52% of 119 duels better than 59%
26% of 34 situations better than 22%
Inferno17
35% better than 7%
0.57 better than 1%
67.5 better than 3%
0.83 better than 3%
33% of 42 duels better than 1%
40% of 15 situations better than 57%
Ancient16
44% better than 25%
0.60 better than 4%
69.8 better than 5%
0.85 better than 5%
53% of 70 duels better than 62%
40% of 10 situations better than 55%
Anubis11
45% -
0.72 -
72.9 -
1.01-
39% of 33 duels -
47% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --KUDJO-- plays

Across 128 matches --KUDJO-- averages K/R 0.59, ADR 70.5 and a rating of 0.85. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 9 players. Averages 13.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 33 matches. In 28 of 128 matches the rating was 1.10 or higher (22%), in 76 it was below 0.90. In 107 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. --KUDJO-- loses the most ELO on Dust 2 (−27 ELO, win rate 52%). Things go best on Mirage (+3 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +5 pp. Got weaker: ELO −235. Unchanged in recent months: ADR at 71.1. Last 30 days: 48 matches, win rate 42%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.