--KUDJO--
How does --KUDJO-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.00).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.60 (at the start 0.55). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.86 (at the start 0.78). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 74.1. Last 3 months: 71.1 (at the start 67.5). Clearly below the average (79.6).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 75%. Last 3 months: 48% (at the start 43%). Just below the average (49%).
Best month: July 2026 with 2,065. Last 3 months: 1,830 (at the start 2,065).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--KUDJO-- loses the most ELO on Dust 2: −27 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Inferno
- Most kills in a match: 27 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How --KUDJO-- plays
Across 128 matches --KUDJO-- averages K/R 0.59, ADR 70.5 and a rating of 0.85. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 9 players. Averages 13.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 33 matches. In 28 of 128 matches the rating was 1.10 or higher (22%), in 76 it was below 0.90. In 107 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. --KUDJO-- loses the most ELO on Dust 2 (−27 ELO, win rate 52%). Things go best on Mirage (+3 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +5 pp. Got weaker: ELO −235. Unchanged in recent months: ADR at 71.1. Last 30 days: 48 matches, win rate 42%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.