--KNK--

Russia
On FACEIT since 2019 198 matches tracked 124 matches in 30 days
ELO ▲ 45
2,292
30-day peak: 2,489
Rank EU
#102,456
Russia #29,092 in Russia
Last updated:

How does --KNK-- play?

Rating 0.98 K/R 0.70 ADR 76.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.4
Knife kills 3 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 31x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether --KNK-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 198 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
33 matches · 52% win rate
In match 3 of the day −60 ELO
30 matches · 43% win rate
Between 6:00 and 12:00 −165 ELO, win rate 43%
On Thursdays +27 ELO, win rate 40%

--KNK-- loses the most ELO on Ancient: −85 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 62%
0.71 better than 33%
79.9 better than 44%
1.00 better than 35%
52% of 184 duels right on the average
54% of 24 situations better than 89%
Anubis38
63% better than 83%
0.69 better than 21%
76.9 better than 24%
0.98 better than 27%
56% of 149 duels better than 72%
40% of 25 situations better than 58%
Ancient33
52% better than 47%
0.70 better than 27%
76.4 better than 23%
0.97 better than 27%
54% of 133 duels better than 64%
45% of 20 situations better than 71%
Mirage24
29% better than 1%
0.69 better than 25%
73.7 better than 16%
0.95 better than 21%
38% of 92 duels better than 2%
31% of 16 situations better than 28%
Nuke23
65% better than 77%
0.77 better than 54%
82.1 better than 47%
1.05 better than 48%
44% of 108 duels better than 11%
33% of 12 situations better than 33%
Cache21
43% -
0.67 -
70.8 -
0.95-
46% of 96 duels -
31% of 13 situations -
Inferno16
25% better than 1%
0.60 better than 2%
69.3 better than 2%
0.83 better than 1%
42% of 64 duels better than 6%
33% of 9 situations better than 40%
Vertigo3
67% -
0.79 -
84.2 -
1.07-
77% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --KNK-- plays

Across 198 matches --KNK-- averages K/R 0.70, ADR 76.5 and a rating of 0.98. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 66 of 198 matches the rating was 1.10 or higher (33%), in 78 it was below 0.90. In 198 matches with detailed stats: 31 4Ks and 3 aces. --KNK-- loses the most ELO on Ancient (−85 ELO, win rate 52%). Things go best on Cache (+52 ELO, win rate 43%). Match no. 2 of the day goes best: 56% win rate, +27 ELO. Last 30 days: 124 matches, win rate 49%, net ELO −200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.