--JumpeR

Poland
On FACEIT since 2019 176 matches tracked 38 matches in 30 days
ELO ▲ 265
3,271
30-day peak: 3,303
Rank EU ▼ 428 places
#2,786
Poland #153 in Poland
30 days · prev. #2,358 · best #2,115
Last updated:

How does --JumpeR play?

Rating 1.03 (from 138 matches) K/R 0.74 ADR 81.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 138 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 9x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +106
= Stayed the same
Headshots at 47%, Win rate at 54%
▼ Got worse
K/R −0.15, Rating −0.17, ADR −10.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.68 (at the start 0.83). Clearly below the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −64 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% right on the average
0.74 better than 39%
78.9 better than 33%
1.04 better than 40%
52% of 147 duels better than 46%
42% of 33 situations better than 60%
Anubis41
59% better than 63%
0.73 better than 38%
82.0 better than 52%
1.02 better than 36%
53% of 161 duels right on the average
45% of 20 situations better than 68%
Dust 233
52% better than 38%
0.79 better than 64%
86.4 better than 70%
1.11 better than 61%
52% of 81 duels better than 47%
38% of 16 situations better than 46%
Nuke19
42% better than 10%
0.75 better than 41%
81.3 better than 44%
0.98-
45% of 38 duels better than 11%
40% of 10 situations right on the average
Ancient13
69% -
0.64 -
75.3 -
0.93-
46% of 54 duels -
33% of 6 situations -
Inferno9
56% -
0.73 -
80.5 -
1.03-
57% of 21 duels -
60% of 5 situations -
Cache7
57% -
0.76 -
86.3 -
1.03-
50% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --JumpeR plays

Across 176 matches --JumpeR averages K/R 0.74 and ADR 81.5; the rating across the 138 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 54 of 138 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Things go best on Anubis (+135 ELO, win rate 59%). Improved over the last three months: ELO +106. Got weaker: K/R −0.15, Rating −0.17, ADR −10.6. Unchanged in recent months: Headshots at 47%, Win rate at 54%. Last 30 days: 38 matches, win rate 63%, net ELO +417.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.