--JuL--
Name history of --JuL--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.63). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.02 (at the start 0.90). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 84.5. Last 3 months: 79.3 (at the start 71.3). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 49% (at the start 53%). Just below the average (50%).
Best month: October 2026 with 2,606. Last 3 months: 2,320 (at the start 2,475).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 383 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--JuL-- loses the most ELO on Dust 2: −103 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.99 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 383 matchesCompared with players on the same level who have at least 15 matches on the map.
How --JuL-- plays
Across 383 matches --JuL-- averages K/R 0.71, ADR 78.1 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 136 of 383 matches the rating was 1.10 or higher (36%), in 148 it was below 0.90. In 317 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. --JuL-- loses the most ELO on Dust 2 (−103 ELO, win rate 44%). Things go best from match 5 of the day (+264 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +264 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +8.0. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −155. Last 30 days: 116 matches, win rate 49%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.