--Jess--

Norway
On FACEIT since 2015 131 matches tracked
Last updated:

How does --Jess-- play?

Rating 0.99 (from 115 matches) K/R 0.71 ADR 74.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 7%−13 pp · Ø 20% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.3
Knife kills 2 in 131 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.9, Headshots −3 pp, ELO −169

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −113 ELO
24 matches · 42% win rate
On Dust 2 −92 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −89 ELO, win rate 49%
On Tuesdays −66 ELO, win rate 44%

--Jess-- loses the most ELO in match 3 of the day: −113 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
57% better than 59%
0.69 better than 23%
70.8 better than 6%
0.97 better than 21%
51% of 202 duels better than 33%
32% of 19 situations better than 33%
Dust 235
46% better than 31%
0.74 right on the average
78.3 better than 36%
0.99 better than 34%
51% of 170 duels right on the average
29% of 14 situations better than 24%
Cache21
71% -
0.76 -
76.7 -
1.12-
61% of 85 duels -
33% of 9 situations -
Mirage19
47% better than 31%
0.72 better than 38%
76.6 better than 28%
0.99 better than 34%
54% of 95 duels better than 65%
43% of 7 situations better than 62%
Nuke11
45% -
0.65 -
70.6 -
0.84-
47% of 45 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Jess-- plays

Across 131 matches --Jess-- averages K/R 0.71 and ADR 74.6; the rating across the 115 rated matches is 0.99. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 40% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 33 of 115 matches the rating was 1.10 or higher (29%), in 45 it was below 0.90. In 55 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. --Jess-- loses the most ELO in match 3 of the day (−113 ELO, win rate 42%). Things go best on Cache (+22 ELO, win rate 71%). Got weaker: K/R −0.08, Rating −0.14, ADR −5.9, Headshots −3 pp, ELO −169. Unchanged in recent months: Win rate at 53%. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.