--Iannis--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.61). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.04 (at the start 0.83). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 80.6. Last 3 months: 80.6 (at the start 69.6). Just above the average (80.5).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 45% (at the start 42%). Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 48%). Right on the average (53%).
Best month: August 2026 with 1,325. Last 3 months: 1,295 (at the start 913).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Iannis-- loses the most ELO in match 1 of the day: +52 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 33 · Nuke
- Highest rating in a match: 2.32 · Nuke
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Iannis-- plays
Across 125 matches --Iannis-- averages K/R 0.70, ADR 76.6 and a rating of 0.96. Biggest strength: 3K rounds at 4.6%, better than 82% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 7 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 40 of 125 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. --Iannis-- loses the most ELO in match 1 of the day (+52 ELO, win rate 45%). Things go best on Anubis (+33 ELO, win rate 45%). Improved over the last three months: K/R +0.14, Rating +0.21, ADR +11.0, Headshots +3 pp, Win rate +5 pp, ELO +382.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.