--Holm

Denmark
On FACEIT since 2019 164 matches tracked 79 matches in 30 days
ELO ▲ 56
2,482
30-day peak: 2,532
Rank EU
#56,248
Denmark #1,511 in Denmark
Last updated:

How does --Holm play?

Rating 1.23 K/R 0.89 ADR 93.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 164 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.23+0.20 · Ø 1.03 better than 91%
Pistol kills per match 4.7
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 54x 4K, 8 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether --Holm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.90
AugSepOct

Best month: October 2026 with 0.90.

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
49 matches · 43% win rate
On Mirage −44 ELO
45 matches · 49% win rate
On Tuesdays −5 ELO, win rate 41%

--Holm loses the most ELO in match 1 of the day: −58 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Cache
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 37%
0.85 better than 88%
92.2 better than 90%
1.17 better than 85%
54% of 275 duels better than 66%
39% of 23 situations better than 53%
Ancient32
50% better than 42%
0.87 better than 89%
90.4 better than 85%
1.18 better than 86%
55% of 178 duels better than 68%
39% of 18 situations better than 52%
Cache26
65% -
1.01 -
104.5 -
1.45-
57% of 143 duels -
38% of 13 situations -
Inferno22
50% better than 38%
0.86 better than 85%
89.7 better than 81%
1.18 better than 80%
55% of 118 duels better than 57%
18% of 11 situations better than 12%
Nuke16
63% better than 74%
0.96 better than 97%
97.8 better than 95%
1.34 better than 96%
61% of 92 duels better than 90%
14% of 7 situations better than 4%
Dust 212
58% -
0.85 -
90.8 -
1.19-
51% of 71 duels -
23% of 13 situations -
Anubis8
63% -
0.71 -
80.1 -
0.98-
46% of 35 duels -
20% of 5 situations -
Vertigo3
33% -
0.95 -
104.3 -
1.31-
64% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Holm plays

Across 164 matches --Holm averages K/R 0.89, ADR 93.5 and a rating of 1.23. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 58% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 99 of 164 matches the rating was 1.10 or higher (60%), in 30 it was below 0.90. In 164 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: August 2026 at 1.23. --Holm loses the most ELO in match 1 of the day (−58 ELO, win rate 43%). Things go best in match 2 of the day (+155 ELO, win rate 62%). From match no. 5 of the day on, things go best: 66% win rate, −48 ELO. Last 30 days: 79 matches, win rate 47%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.