--Gandi

Poland
On FACEIT since 2016 118 matches tracked 95 matches in 30 days
Last updated:

How does --Gandi play?

Rating 0.96 K/R 0.71 ADR 82.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 28% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 6%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 1.9
Knife kills 5 in 118 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 17x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
Whether --Gandi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
26 matches · 42% win rate
On Dust 2 −27 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −54 ELO, win rate 43%
On Wednesdays −9 ELO, win rate 43%

--Gandi loses the most ELO on Mirage: −95 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
50% right on the average
0.72 right on the average
86.0 better than 81%
0.98 better than 47%
47% of 125 duels better than 33%
37% of 27 situations better than 49%
Mirage26
42% better than 24%
0.71 right on the average
77.9 better than 48%
0.97 better than 44%
49% of 79 duels better than 46%
35% of 17 situations better than 42%
Inferno23
74% better than 99%
0.84 better than 95%
99.0 better than 99%
1.16 better than 92%
59% of 136 duels better than 87%
38% of 13 situations right on the average
Dust 222
41% better than 20%
0.61 better than 6%
74.9 better than 26%
0.82 better than 3%
43% of 99 duels better than 15%
38% of 8 situations right on the average
Anubis11
36% -
0.65 -
76.3 -
0.83-
42% of 52 duels -
0% of 3 situations -
Nuke7
29% -
0.65 -
69.9 -
0.87-
40% of 25 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Gandi plays

Across 118 matches --Gandi averages K/R 0.71, ADR 82.5 and a rating of 0.96. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 15.1 kills per match with 36% headshots. The strongest map is Inferno with a 74% win rate in 23 matches. In 34 of 118 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 118 matches with detailed stats: 17 4Ks and 0 aces. --Gandi loses the most ELO on Mirage (−95 ELO, win rate 42%). Things go best on Ancient (+30 ELO, win rate 50%). Last 30 days: 95 matches, win rate 49%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.